How Merlin Trials work
Merlin Trials are environmental puzzles scattered across the open world. 95 in total. Completing them upgrades your gear inventory cap and unlocks fast travel.
To start a trial
- Find a trial marker — tall stone arrangements with a runic carving.
- Use Mallowsweet Leaves (place from your gear menu) — burns the leaves to activate.
- The puzzle activates with a 60-90 second timer.
How to get Mallowsweet Leaves
- Buy seeds from Magic Neep in Hogsmeade — 100 galleons per pack.
- Plant in a medium pot in the Room of Requirement Greenhouse.
- Each plant yields multiple leaves on harvest. Plant 5+ so you never run out.
Trial types (you'll see all of these)
- Light the braziers in order — use Confringo or Incendio.
- Roll boulders into receptacles — use Wingardium Leviosa or Depulso.
- Stand on platforms in sequence — sprint through them.
- Destroy stone slabs — use Confringo + the right elemental sequence.
- Mythbreak the bramble — Diffindo or Bombarda.
- Hit moths into braziers — Lumos to attract.
Tips
- Most are 30 seconds or less if you know what to do.
- Map markers stay visible even from a distance — fly the broom and look for the rune symbol.
If stuck: if a trial activates and immediately fails, you don't have the right spell yet. Confringo (DADA Class 3) and Depulso (Charms Class 3) are the most-required for early trials.