How to beat Sandman in the Spider-Man 2 opening
Sandman is the prologue boss — basically the game's combat tutorial dressed up as a Times-Square-scale set-piece. Three phases, all telegraphed, no fail state if you read the prompts.
Phase 1 — the head
- Sandman pummels the streets with his arms. Web-swing between buildings; never stay on ground level.
- When his arm slams a building, he leaves it stuck for 2 seconds. Web-zip up to the head and mash square for free hits.
- The wind funnels start spawning. Stand inside them to launch up — that's how you reach the head when he's standing tall.
Phase 2 — the chase
- He becomes a moving sand wall. Use Web Wings (you get them granted for this fight) to outrun him.
- Dodge red projectiles by holding the dodge button before they hit, then triangle to throw them back.
- The arrows on the HUD point to wind currents — follow them.
Phase 3 — the QTE finish
- Glove punches at his face. A QTE appears — tap square in rhythm.
- Press triangle when prompted to throw the symbiote at the core.
If stuck: if you can't reach Sandman's head, you're skipping the wind currents — they're the entire mechanic of phase 1.