What the house sequences mean
Mid-game, Selene starts encountering a 1990s suburban house with a first-person camera. No combat. The house gets stranger each time. Players bounce off it because the game gives zero context.
Spoiler-light explanation
- The house is part of the story, not optional.
- Each visit reveals more about Selene's past life on Earth.
- You walk through, find a key item, exit. That's it. No combat, no fail state.
- They get longer and stranger as the game progresses. The final house in Act 3 is the longest sequence of the entire game.
How to play them
- Explore every room. Most have an interactive object that progresses the sequence.
- The TV is often the trigger. If you're stuck, find the TV.
- The basement / attic unlocks new content on later visits.
Pace tip
- These take 5-15 minutes each. They're checkpointed — leaving and re-entering the house resets to the start. Don't quit mid-sequence.
If stuck: if a house feels stuck, you missed an interactable. Walk every wall, check every drawer.