Final Fantasy VII Rebirth
Part 2 of the FF7 remake trilogy. Open-world exploration outside Midgar, classic minigames return, real-time action combat with synergy abilities and Queen's Blood. Square Enix, 2024. PS5 exclusive.
Moments
Best early materia loadout for FF7 Rebirth
The materia you should be slotting on every character before you leave the Grasslands — and the two auto-Materia people sleep on.
walkthroughHow Cloud's Punisher mode parry actually works
The free parry that turns Cloud into a counter machine. Most players never trigger it because the trick isn't a button press — it's a combo finisher.
walkthroughPrecision Guard — timing window and the materia that widens it
Every character can do a perfect-timed guard. It nullifies damage AND boosts stagger. Here's the trick + the materia that makes it idiot-proof.
walkthroughPressure & Stagger — the bonus damage rule
The whole game is balanced around stagger windows. Here's how to pressure faster, what increases your stagger bonus, and the Stop trick that doubles damage.
walkthroughHow Synergy Abilities and Synergy Skills actually work
Two different things, both bound to L1. Here's the difference, when to use each, and why the limit-break and ATB-split bonuses are the picks.
walkthroughHow to do aerial combat (and why every Cloud should)
Aerial combos ignore enemy armor. Most players never get airborne — here's the easiest launch and the abilities to spam up there.
walkthroughQueen's Blood — best starter deck (early game)
The card list that carries you from Kalm to mid-game. Cactuar + Crystalline Crab + Chocobo & Moogle is the early Wombo combo.
walkthroughQueen's Blood — the rule everyone misses (how to win matches)
The pawn-spacing rule that flips matches. Plus enhance/enfeeble basics, Mulligan picks, and which lane to defend first.
collectibleWhere to get every Queen's Blood card
Five sources for cards: NPC matches, vendors, Cadell Soul/Gold Saucer challenges, Rare Cards Lost, and Thoren in Grasslands.
walkthroughChadley's World Intel — every type explained
Six Intel types: Combat, Divine, Lifesprings, Moogle, Protorelic, plus the Remnawave tower system. What each unlocks and the order to do them.
walkthroughChocobo riding & customisation guide
Different Chocobos for different regions. How to find and wrangle each one, plus what the cosmetic gear actually changes.
collectibleBuried Treasure & Excavation sites — what they actually unlock
Two map systems. Rabbits → buried treasure. Lifesprings → excavation sites → world bosses + transmuter recipes.
trophyJohnny's Saga of the Seaside Inn — required for platinum
Multi-stage Costa del Sol side quest. Steal the Tonberry King's crown when it drops or you'll redo the boss fight.
collectibleBest Aerith weapon — how to get the Mythril Rod (missable)
Aerith's highest-magic-attack weapon is locked behind Hojo's secret laboratory in Mt Nibel. Here's the full chain.
collectibleHow to get the Noble Thief Gloves (best steal accessory)
Beat Subterranean Terrors in the Dust Bowl Beast Battlegrounds. Use Fire — both ogres are weak to it. Plus a Tifa weapon volume bonus.
collectiblePsychic's Charm + Chocobo Armband — two best magic / farming accessories
Psychic's Charm: best caster accessory, craft from Mind Flare in Junon. Chocobo Armband: triple AP gain for materia farming, from the Mt Nibel chocobo race.