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Final Fantasy VII Rebirth

Part 2 of the FF7 remake trilogy. Open-world exploration outside Midgar, classic minigames return, real-time action combat with synergy abilities and Queen's Blood. Square Enix, 2024. PS5 exclusive.

Moments

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Best early materia loadout for FF7 Rebirth

The materia you should be slotting on every character before you leave the Grasslands — and the two auto-Materia people sleep on.

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How Cloud's Punisher mode parry actually works

The free parry that turns Cloud into a counter machine. Most players never trigger it because the trick isn't a button press — it's a combo finisher.

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Precision Guard — timing window and the materia that widens it

Every character can do a perfect-timed guard. It nullifies damage AND boosts stagger. Here's the trick + the materia that makes it idiot-proof.

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Pressure & Stagger — the bonus damage rule

The whole game is balanced around stagger windows. Here's how to pressure faster, what increases your stagger bonus, and the Stop trick that doubles damage.

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How Synergy Abilities and Synergy Skills actually work

Two different things, both bound to L1. Here's the difference, when to use each, and why the limit-break and ATB-split bonuses are the picks.

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How to do aerial combat (and why every Cloud should)

Aerial combos ignore enemy armor. Most players never get airborne — here's the easiest launch and the abilities to spam up there.

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Queen's Blood — best starter deck (early game)

The card list that carries you from Kalm to mid-game. Cactuar + Crystalline Crab + Chocobo & Moogle is the early Wombo combo.

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Queen's Blood — the rule everyone misses (how to win matches)

The pawn-spacing rule that flips matches. Plus enhance/enfeeble basics, Mulligan picks, and which lane to defend first.

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Where to get every Queen's Blood card

Five sources for cards: NPC matches, vendors, Cadell Soul/Gold Saucer challenges, Rare Cards Lost, and Thoren in Grasslands.

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Chadley's World Intel — every type explained

Six Intel types: Combat, Divine, Lifesprings, Moogle, Protorelic, plus the Remnawave tower system. What each unlocks and the order to do them.

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Chocobo riding & customisation guide

Different Chocobos for different regions. How to find and wrangle each one, plus what the cosmetic gear actually changes.

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Buried Treasure & Excavation sites — what they actually unlock

Two map systems. Rabbits → buried treasure. Lifesprings → excavation sites → world bosses + transmuter recipes.

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Johnny's Saga of the Seaside Inn — required for platinum

Multi-stage Costa del Sol side quest. Steal the Tonberry King's crown when it drops or you'll redo the boss fight.

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Best Aerith weapon — how to get the Mythril Rod (missable)

Aerith's highest-magic-attack weapon is locked behind Hojo's secret laboratory in Mt Nibel. Here's the full chain.

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How to get the Noble Thief Gloves (best steal accessory)

Beat Subterranean Terrors in the Dust Bowl Beast Battlegrounds. Use Fire — both ogres are weak to it. Plus a Tifa weapon volume bonus.

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Psychic's Charm + Chocobo Armband — two best magic / farming accessories

Psychic's Charm: best caster accessory, craft from Mind Flare in Junon. Chocobo Armband: triple AP gain for materia farming, from the Mt Nibel chocobo race.